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The GTA 6 map, explained: every officially named area of Leonida

Published: 2026-07-17 · map, leonida, official

Grand Theft Auto VI takes place in Leonida, the series’ fictional take on Florida, ahead of its November 19, 2026 release on PlayStation 5 and Xbox Series X|S. Rockstar has never published an in-game map — but its May 2025 site update officially named six areas, each with its own tagline and description. This page collects everything Rockstar has actually said or shown about the map, area by area — and is explicit about what remains unnamed. No leaks, no “mapping project” extrapolations: if it isn’t in an official source, it isn’t here.

One sourcing caveat, stated up front: Rockstar’s own site blocks automated archiving, so quotes from its Places pages are tier-2 in our editorial standard — official text, index-corroborated across multiple reputable outlets rather than machine-archivable. Dates, pricing, and platforms are cited to Take-Two’s investor releases, which verify live.

Want it visual? Our interactive map plots every confirmed place below on an original schematic basemap — positions are MAPIXA editorial estimates, never extracted game data.

The six officially named areas

Vice City — “Everything in Excess”

The main city — the series’ return to Vice City, reimagined in the modern day. The official description calls it “a long way from the ’80s”, but still “the sun and fun capital of America”. Both trailers showcase its neon beachfront, high-rise skyline, rooftop pools, and street-racing culture. Database entry →

Leonida Keys — “Gateway to Paradise”

A laid-back tropical archipelago — the game’s take on the Florida Keys. Official material puts Jason’s home here, at one of Brian Heder’s properties, with Heder running product through his boat yard. Trailer 2 features the Keys prominently, including a long over-ocean highway bridge and a lighthouse — neither officially named. Database entry →

Grassrivers — “Welcome to the Wetlands”

Leonida’s take on the Everglades — officially “the untamable jewel of Leonida’s crown”, a primordial wetland where “you never know what lies beneath the surface”. Airboat and swamp scenes appear in both trailers; the specific spots shown are not officially named. Database entry →

Port Gellhorn — “Live Hard”

The forgotten coast, officially described with “cheap motels”, “shut-down attractions”, and strip malls that “won’t bring the tourists back” — the faded flipside of Vice City’s excess. Database entry →

Ambrosia — “Keeping Leonida Sweet”

An industrial community where, per the official description, the Allied Crystal sugar refinery “provides the jobs” — and the local biker gang provides “almost everything else”. Database entry →

Mount Kalaga National Park — “Wild, Wild Country”

Open wilderness: officially a national landmark with “room to breathe” — fishing, hunting, and off-road trails. Database entry →

Named places beyond the six

Official character bios and trailer footage name a handful of specific places without giving them a spot on any map:

What is not confirmed

Honesty is the product, so in one place: no official world map has been released, and no official size figures exist — any “map size” number you have seen is a community estimate. The over-ocean bridge and lighthouse in Trailer 2, and the Art Deco beachfront strip shown in both trailers, are unnamed. The penitentiary’s location is unknown. Where our interactive map places these, the positions are clearly-labeled MAPIXA editorial estimates on original artwork — we do not use extracted game data, ripped assets, or leaked material, ever.

When Rockstar names something new — Trailer 3, a Newswire post, a site update — this page and the database get updated the same day.

Changelog

Sources